So have another plumber visiting on Wednesday, he sounds fine, we shall see. Working on speeding up something which is quite intensive. It’s a pixel shader, but runs on a very small area, so it’s wavefront coverage is piss poor. What I’m trying to do is get it to run multiple wavefronts, but each one of these has to be on a different render target. This does actually seem to work, I was a bit worried it would run out of render contexts. Needs a bit more work though. All this to save about 200 microseconds. Walked both dogs, weather is shite again, looks worse tomorrow which will bugger running up, so may have to go to the gym or something. Went to Combat, we’re doing quite an old one, but it is a good one.
Plumber number one has got back to me and is now egging on for a booking. I’m going to wait for plumber number three to come round first, and see what he’s like. I really do hate plumbers.